
#Vacation simulator forest free#
The forest’s river has lots of turns, rocks for water to flow around, and even a small waterfall. Here you’re given free rein to move about the three vacation spotsthe beach, the forest, and a mountain areaat your own pace and basically engage in whatever task you want, and in whatever. The river is powered by the same buoyancy system that makes the beach work, but with a new twist: While the ocean focuses on gentle waves, rivers need to flow! In Vacation Forest, water takes the form of a swiftly flowing river. Our system automatically figures out the best way to make things float based on their shape, volume, and other factors, blending realistic physics with those only possible in VR for the most fun. All of this happens dynamically with all of the objects in the game, including ridiculous player-created objects like giant waffles or custom shrubs. Im aware I need to use the wafflemaker in.

#Vacation simulator forest how to#
Its not that im not sure how to get it to them. How do I get him his food without it rehydrating Secondly, master i think, order for puzzle bot in the mountain. however whenever I get into the water, the food rehydrates. At Owlchemy Labs we’re all about physics interactions, so we put together a system that makes items bob around and provides satisfying splash and ripple effects. On i think advanced orders in the forest, biology bot wants any dehydrated food. Of course, having visually appealing water is great, but if it doesn’t react properly to your hands or other objects in the world, the illusion is immediately broken. We had to strike the right balance of transparency, wave displacement, and textured layers of foam to create an ocean that both fits with our colorful art style while still being comfortable to stand - and splash! - in. A flat plane of water is uncomfortable to stand in and makes you feel like you’re standing through a solid object, but waves that animate too intensely can also make you feel motion sickness.

We experimented with different ways of rendering water and learned a lot about how the feeling of water changes when you’re in VR.Ĭommon tricks for cartoon-style water and animation just felt… off in VR. On a beach, having water that both looks and feels good is essential to the vacationing experience. Our technical deep dive starts on Vacation Beach. Large bodies of water that the player can directly stand in are featured prominently in all three of our destinations, and each of these brought different challenges to the development team. We’re excited for Vacation Simulator to make a splash on PlayStation VR tomorrow, and today I’m going to share a bit about some of the most intricate tech in the game - water!įrom the beginning, we knew water was going to be a big part of Vacation Simulator. Greetings, PS VR fans! I’m Graeme and I’m the Tech Director and All-Hat-Wearer at Owlchemy Labs.
